MugFlagon Monastery

../../../_images/mugflagon-monastery.jpg

Description

Place

MugFlagon Monastery

Kingdom

White Peaks

Territory

Tuntera

Region

White Pines Forest

Type

Brewery monastery


MugFlagon Monastery is a monastery hidden in the White Pines that specializes in brawling and brewing beer with the finest ingredients in Veldus. MugFlagon Monastery was founded by Mug Mother and Flagon Father

Emblem

The Emblem of the White Pines Elves.

Origin

>> MM is royal brewmistress, FF is royalguard brawler.
>> Living in White Peaks in a badass clan, the Forge Keepers.
>> Some action forces them out.
>> MM and FF flee their dwarven stronghold.
>> Steal Royal Culture, Grains, and Hops.
>> Grain and Hops are adapted to mountain indo growing
>> Fled to local evil forest
>> No fucks given: lvl20s live where they want
>> Follow river inward, settle before it gets too corrupted.
>> Clear field for grain
>> Sparse trees for hops
>> Alpine Forest conditions cause strains to grow crazy well
>> Tap local trees for sap to malt
>> brew and bread galore
>> local wildlife to hunt
>> river to fish
>> good life.gif

>> Fkn elves show up
>> following the river upstream
>> probably think its the source of corruption (its not)
>> they attack, get their shits handed back at the hands of FF
>> dude’s fast like jesus
>> arrows do nothing, he just throws them back
>> none can touch him in melee
>> flee
>> /////recordScratch\\\

>> elves head south to settle White Pines
>> forest is corrupt: investigate rivers
>> meet dwarves, get pwnt
>> avoid dwarves
>> settle far downstream on other edge of forest
>> follow corrupt trees inwards
>> shit gets shittier
>> chilling rains
>> no food in forest interior
>> send foraging group out for food
>> trees are fuct
>> deep seated corruption
>> forest is incoherrent
>> we cannot communicate with it, how can we heal it?
>> push deeper
>> trees are hostile now
>> walls of them
>> must be close
>> raging storm overhead
>> roots, huge, dense, deep roots.
>> sleeting hail and thrashing winds
>> branches and trees coming down
>> flee
>> into the river, brackish and foul
>> washed out, retreat downstream to camp
>> camp is washed out…stores ruined
>> ice on everything: in mid Sphinx!
>> sad state
>> //mini record scratch\

>> dwarves be like “storm definitely evil”
>> elves probably, gonna go stahp that shit
>> find elf camp totally fuct, couple of drowned ones
>> guess elves aren’t the source
>> find a few living ones
>> apply beer, bread and fire to bring em back
>> team up to purge evil once and for all
>> purge giant evil tree
>> carve giant evil stump into massive brewing vat
>> teach elves brewing, dwarvish, and beer-centric religion
>> elves adapt it and deify MM and FF
>> apply elvish herbal mastery to refine brewery to maximum power
>> grow brewhouse around greatvat with trees and hops
>> start monastery teaching both brawling and brewing: the two holy tenants of MugFlagon
>> open trade with nearby White Haven to sell MugFlagon for phat lewt

Noteworthy

While it is not common, Minotaurs are known to leave their dwellings in the White Peaks to go on excursions in the White Pines forest and surrounding areas. They often ambush trade caravans and adventurers foolish enough to travel in the White Pines in small parties. MugFlagon Monastery occassionally has a need to converse with these Minotaurs and have mastered their language as a result.